1x · Holo / Iron Sights
Value to enter
1.000
ADS cm/360
32.47 cm
Show calculation details
FOV scale: 1.00
Uncapped 1:1 value: 1.000
Get the usable ADS multiplier for every Apex optic from 1x through 10x
Enter the active DPI setting from your mouse software.
Enter your base in-game Mouse Sensitivity, not an ADS multiplier.
Enter the value shown for each optic. Capped means Apex's 2 maximum prevents a 1:1 cm/360 match.
1x · Holo / Iron Sights
Value to enter
1.000
ADS cm/360
32.47 cm
FOV scale: 1.00
Uncapped 1:1 value: 1.000
2x · HCOG "Bruiser"
Value to enter
1.111
ADS cm/360
32.47 cm
FOV scale: 0.90
Uncapped 1:1 value: 1.111
3x · HCOG "Ranger"
Value to enter
1.333
ADS cm/360
32.47 cm
FOV scale: 0.75
Uncapped 1:1 value: 1.333
4x · ACOG / 4x Threat
Value to enter
1.818
ADS cm/360
32.47 cm
FOV scale: 0.55
Uncapped 1:1 value: 1.818
6x · Sniper Scope
Value to enter
2.000
ADS cm/360
40.59 cm
FOV scale: 0.40
Uncapped 1:1 value: 2.500
8x · 8x Sniper
Value to enter
2.000
ADS cm/360
54.12 cm
FOV scale: 0.30
Uncapped 1:1 value: 3.333
10x · 10x Digital Sniper
Value to enter
2.000
ADS cm/360
81.18 cm
FOV scale: 0.20
Uncapped 1:1 value: 5.000
At 6x, the closest you can enter is 2.000.
Apex cannot reach a 1:1 match for this optic under the disclosed rule. Use this value if you want the closest available result.
No. Except at 1x, leaving ADS at 1.0 makes the zoomed turn longer than hipfire.
1:1 means the same cm/360 as hipfire. That multiplier is 1 ÷ FOV scale, not 1.0.
On 2x (FOV scale 0.90), enter 1.111—not 1.0.
6x, 8x, and 10x need more than 2. Enter 2; the turn stays longer than hipfire.
Example inputs: 800 DPI and 1.6 hipfire sensitivity.
4x — within the slider
Enter 1.818. ADS turn distance is 32.47 cm/360—same as hipfire under this rule.
6x — hits the cap
Enter 2.000. ADS turn distance is 40.59 cm/360.
4x can match because its multiplier stays under the slider max. 6x would need 2.500 for that match, above Apex's 2 maximum.
Use the 4x value when you want equal cm/360. The 6x value is the closest Apex allows; the turn stays longer than hipfire.
This is a calculated example, not a real player or professional setting. It does not identify a best sensitivity; test any setting for your own use.
Each optic scales FOV differently. This calculator uses Apex's published per-optic FOV scale and multiplier rule for mouse and keyboard, then shows what you can actually enter.
ADS angular sensitivity = hipfire sensitivity × FOV scale × per-optic multiplier.
To keep the same cm/360, the theoretical multiplier is 1 ÷ FOV scale.
The results table shows that theoretical value, the value you can enter, and whether it stays within the 2 slider maximum.
When the theoretical multiplier is above Apex's 2 slider maximum, this page shows 2 as the value to enter and marks the optic Capped. ADS cm/360 stays longer than hipfire—a full 1:1 match is not available under this rule.
Applies to Apex Legends mouse-and-keyboard per-optic ADS. Checked 2026-07-29. Open the public Apex settings reference.
This page does not cover controller, ALC, or aim assist. Do not enter these numbers there. Cross-game conversion is a different tool.
Open your mouse software and confirm the active DPI value.
In Apex Legends > Settings > Mouse/Keyboard, copy your base Mouse Sensitivity value, not an ADS multiplier.
Enable 'Per Optic ADS Sensitivity' in Apex's mouse settings. Enter each calculated multiplier into the matching zoom level (1x, 2x, 3x, 4x, 6x, 8x, 10x).
Test the settings in game. A result marked 1:1 has equal hipfire and ADS cm/360 under the disclosed rule.
No. Only 1x matches at 1.0. Every other optic uses 1 ÷ FOV scale. If that number is above the slider max, you enter the max and it is not 1:1.
It is the per-optic value you type after you turn on Per Optic ADS Sensitivity. This page gives the value to enter for each zoom.
Their 1:1 multiplier is above Apex's slider maximum. The closest value is that maximum, so ADS cm/360 stays longer than hipfire.
No. This page is mouse and keyboard per-optic ADS only. It does not cover controller, ALC, or aim assist. Do not use these numbers there.